The Ashimmu Manifest was complete and in the hangar the next stage of the build was to start the intermediate composite reactions. Along with this there was a series of composite reactions to build. Most of this wouldn’t take very long and built didn’t look too complicated to her. The end result however was an interesting ship. A hybrid. The bonuses it had, depending on skills of course, were:

20% bonus to Stasis Webifier range

15% bonus to Energy Nosferatu and Energy Neutralizer drain amount

100% bonus to Medium Energy Turret damage

This would be a handy ship for ESS defence or on some of the home defence fleets.

She needed to get in place Carbon polymers, sulphuric acid, Oxy-organic solvents, carbon fibre, and thermosetting polymers. Most of this would only take a small part of the day. At the same time she could start pressurised oxidisers and the reinforced carbon fibre reactions. Again these would not take very long. Then there were the hypnagogic neural link enhancers, the ultradian cycling neuro link stabilisers, the sense-heuristic neuro link enhancers and finally goal-orienting neuro link stabilisers.

All of these materials were needed before the advanced components could be built. She looked at the blueprints most of the materials were self-explanatory, I mean most of these ships utilised carbon polymers and various solvents along with carbon fibre. What she found particularly interesting is the biochem materials in particular. Take the Hypnagogic Neurolink Enhancers these bad boys typically used by the Imperial Navy enabled the capsuleer to more quickly link to the ship systems. This is the stuff that makes the capsuleer godlike.

Looking at these builds it was incredible just how much they enhanced the pod pilot. Extending awareness to ship components, speeding up reactions and enabling the extensive use of multimodal processing. No wonder pod pilots outperformed conventional ships controlled only by a crew and single mode commands from a captain. By the time commands had relayed from a ships systems to a captain and then commands relayed back it would delay ship systems responses by minutes. A pod pilot could initiate the most important subroutines much more quickly. As a consequence crew were only needed for very peripheral maintenance, often referred to as passive jobs, and jobs that were not central to a ships core sub routines.

To build just one unit, and most ships needed dozens. You needed helium fuel blocks, lime mykoserocin along with malachite mykoserocin which was quite hard to locate. This is why someone like Ekloke was so useful. He had a network of agents running throughout New Eden able to locate anything that was required for one of her builds. Nothing could be built without spending a lot of time sourcing materials and moving them around. You could source everything yourself but that would take far too long, besides other pod pilots had specialised in the gathering, sourcing and trade of everything you needed. The time spent looking for stuff you were not well equipped to source would be wasted time.

Karen entered her pod, travelled through the station’s inner core and down to her Deep Space Transport Capernaum. She instructed the AI systems in the station to load the reaction materials into the fleet hangar and undocked. The reactions station was a short hop across the Goonswarms Economic Zone (GEZ). The ship entered warp smoothly and arrived within minutes. The materials were unloaded and she accessed the reaction formulas from the corporation hangar and set everything to build. The longest was going to be less than a day so she remained in place while the reactions completed. Picked up the newly composed materials and flew them over to where she could assemble them into advanced components. These included:

U-C Trigger Neurolink Conduit Blueprint x 4

G-O Trigger Neurolink Conduit Blueprint x 4

Auto-Integrity Preservation Seal Blueprint x 19

Life Support Backup Unit Blueprint x 10

Two days later and the final build was delivered to Xanden in 1DQ. It was a thing of beauty.