So after losing 15 Rifters and 3 Thrashers I finally managed to find some poor sod young enough for me to solo kill. I got so excited that I forgot about all morality and bagged the pod as well. It was a case of the usual roam around low sec when a Punisher was spotted on scan in Arzad. After narrowing the ship down to a belt it was a case of warping in at range to get a look at the pilot. Andros Acami, four days into the game. Yes! Finally, someone to shoot at that one had a reasonable chance to kill! The problem was getting to him before some other git did.
😉
Then, frustration, burning towards him and he warped off to the next belt. Damn! Why oh why didn’t I have a 74km Warp Scrambler! Doesn’t he know that I haven’t killed shit for months? All I need is for the we fecker to stay still long enough for me to bag the kill. I was after him, we warped around the system from belt to belt. I knew that he didn’t know much because he kept warping in at zero. Then I lost him. Nooooooo! How the feck could I lose a four day old noob!
The search for Spock continued for the next five minutes. I warped around the system, checking my scanner, he was moving around. After ten minutes I narrowed him down to another belt. Warped in, locked and this time got my web and scrambler up and running. Then my Rifter “Rubber Donkey” (a tad juvenile I know) was onto him, the autocannons tearing through his shields, into his armour. By the time he started shooting back he was deep into armour and a few seconds more into structure.
Booom!
What a pretty sight the explosion was. I couldn’t stop myself locked up his pod and pop. He was gone. Then it occurred to me, I am supposed to be trying to earn ISK by ransoming. “Bugger”. I warped into a safe spot to wait for the GCC to pass. Maybe I should convo him? After all his ship had an awful fit and the fight was so uneven, he might pay me for advice, now I was all leet and shit. I also noted that podding someone means you don’t get that ‘gf’ thing in local, hmmm a bit disappointing. GF is something we all have to do even if we just had our assess handed to us on a plate for the eighth time in a row. I felt a bit bad. Like that time when I was a teenager and I knocked an ice cream out of a kids hand just to watch them cry.
The feeling lasted about a minute, I used distraction tactics. In order to make myself feel better I let AUTOZ know I had finally bagged that first solo kill in a ‘cat that got the cream kind of way’. I posted the kill mails and sat and thought about it. Now I know what people were thinking when I first started flying around low sec a few months ago. There is no doubt that all the people I have fought cut through me in the same way that I had cut through Andros. It was a sobering thought. Checking the combat logs confirmed this. I managed to hit him for between 150-340 damage he was hitting for 28-34, this is exactly the same damage I was doing back then. I went through 10 rifters before I figured out what was wrong. Damn I am a slow learner. I was also a gift wrapped kill back then.
It was an easy kill but it is small first step. My first step into PvP with a small dash of moral depravity to go with it. The bad feelings will go away eventually. Andros Acami has gone away too.
On Inferno: do CCP go far enough?
With the release of Inferno incoming and the latest Development Blogs I have finally got something I think I can actually comment on. Most of the previous in game events such as ‘Burn Jita’ and ‘Hulkageddon’ I don’t think I really know enough about the game to be able to say anything meaningful. These events seemed to me to be amazing and even more amazing that CCP encourages them. Its the flexibility and hard headedness of the way this company thinks that I like. It is also the way in which it listens to its playerbase.
Finally with Inferno I think we are going to see some real incentives to PvP. First of all the rewards to capture plexes makes them something worth doing. Both in terms of the loyalty points (LPs) you get for doing so and also for the potential gains that will come as a result of capturing systems. Here are the figures taken from the Dev blog:
With this also comes changes to the LP reward for killing ships:
CCP have really shone with these changes in my view. As far as I can see they are excellent. The following comments are not meant to be negative but are rather aimed at being constructively critical. The main question I have about the changes are do they go far enough? Here are a couple of thoughts:
The first thing I think that CCP could think about is rolling out LP rewards for other PvP kills. One of the things about PvP is that apart from the loot there is not a lot of reward. It is all about the ISK value and you don’t get LP’s from say a pirate faction that roams in the area where you are operating. So whilst the system is good for Factional Warfare it might also be rolled out to other areas of the game.
The second thing I would like to suggest is that perhaps CCP could generate solo PvP plexes? Such plexes might be where you can only have one ship type of a certain class from each faction? In this way CCP could place within Factional Warfare a way to have pure solo PvP fights. The rewards for these might be given in a similar way but also perhaps they might think of generating a solo fighter league table for those who are specialists at solo PvP? There is a niche of players who are into this playstyle in every game I have ever seen on the internet. What would be nice is if a company would listen to them. Of all the companys I have seen so far CCP is the one that is most likely to listen.
One final point. What happens if the mechanics result in one side becoming so demoralised they stop playing? That has to be a major concern. We don’t want the Amarr quitting.