With the release of Inferno incoming and the latest Development Blogs I have finally got something I think I can actually comment on.  Most of the previous in game events such as ‘Burn Jita’ and ‘Hulkageddon’ I don’t think I really know enough about the game to be able to say anything meaningful.  These events seemed to me to be amazing and even more amazing that CCP encourages them.  Its the flexibility and hard headedness of the way this company thinks that I like.  It is also the way in which it listens to its playerbase.

Finally with Inferno I think we are going to see some real incentives to PvP.  First of all the rewards to capture plexes makes them something worth doing.  Both in terms of the loyalty points (LPs) you get for doing so and also for the potential gains that will come as a result of capturing systems.  Here are the figures taken from the Dev blog:

  • Minor sites: 10,000 LPs
  • Standard sites: 17,500 LPs
  • Major sites: 25,000 LPs
  • Major Stronghold or Major Compound sites: 30,000 LPs
  • Infrastructure Hub: 40,000 LPs

With this also comes changes to the LP reward for killing ships:

  • Destroying an Abaddon fitted with tech 2 mods: gained LP = ( 196m ISK – 161m ISK + 46m ISK + 0 ) / 10000 = 8100 LP (previous system would have paid 500 LP)
  • Destroying a Machariel fitted with tech 2 mods: gained LP = (1.170m ISK – 95m ISK + 40m ISK + 0 ) / 10000 = 111500 LP (previous system would have paid 750 LP)
  • Destroying a Providence with 1 b full of cargo: gained LP = (1115m ISK – 839m ISK + 0 + 1000m ISK ) / 10000 = 127600 LP (previous system would have paid 2000 LP)
  • Destroying a Punisher with tech 1 fitting: gained LP = (450k ISK – 312k ISK + 100k ISK + 0) / 10000 = around 24 LP (previous system would have paid 25 LP)
  • Destroying a Punisher with tech 2 fitting: gained LP = (450k ISK – 312k ISK + 7.8m ISK +) / 10000 = around 794 LP (previous system would have paid 25 LP)

CCP have really shone with these changes in my view.  As far as I can see they are excellent.  The following comments are not meant to be negative but are rather aimed at being constructively critical.  The main question I have about the changes are do they go far enough?  Here are a couple of thoughts:

The first thing I think that CCP could think about is rolling out LP rewards for other PvP kills.  One of the things about PvP is that apart from the loot there is not a lot of reward.  It is all about the ISK value and you don’t get LP’s from say a pirate faction that roams in the area where you are operating.  So whilst the system is good for Factional Warfare it might also be rolled out to other areas of the game.

The second thing I would like to suggest is that perhaps CCP could generate solo PvP plexes?  Such plexes might be where you can only have one ship type of a certain class from each faction?  In this way CCP could place within Factional Warfare a way to have pure solo PvP fights.  The rewards for these might be given in a similar way but also perhaps they might think of generating a solo fighter league table for those who are specialists at solo PvP?  There is a niche of players who are into this playstyle in every game I have ever seen on the internet.  What would be nice is if a company would listen to them.  Of all the companys I have seen so far CCP is the one that is most likely to listen.

One final point.  What happens if the mechanics result in one side becoming so demoralised they stop playing?  That has to be a major concern.  We don’t want the Amarr quitting.